Abilitys and Calculations

This page will explain some of the inner workings of the Mazebert Td. This includes Damage Calculations (Including armor, critchance...), different ability proc chances and the impact of Luck bonus on them.

Difinition of Terms
==== Base Damage: Each Tower that you build in the Mazebert TD will have a Basedamage depending on the towerlevel and the type of tower. Different Tower start with a different Basedamage and have a different Basedamage gain per level ====

Bonus Damage: The Term is used in the TD, to add a multiplyer to the Basedamage of the Tower. It will simply be multiplicated with the Basedamage. (You start with 0)
Base Attack Speed: This is the Term used, if we talk about the minimum of time between 2 attacks

Bonus Attack Speed: This Term, changes the attack speed of the tower. 100% will effectivly halve the time between the attacks. 200% will have the tower attacking in 1/3 of the time. This means that you cant reach 0 time between attacks, but you can get really close to it.